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Old Dec 14, 2006, 07:12 AM // 07:12   #1
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Default EVENT/New chapter: A huge PvE war. Can't think of a better way to describe it.

THIS IS A PVE WAR, NOT PVP!

Basic Overview

There's a huge war, like we all imagine the searing to be, but instead of it consisting of a few cutscenes and a mission or two, we have a huge zone that acts like a town (with multiple individual people in it). This would obviously be a much larger event than Halloween or Wintersday.

Title


There would be a title for participation. There would be a number of ranks (like you would have in a real army) and each rank you progress would increase your standing in the army and unlock a (or multiple) rank-specific skill(s) for use on your character.

Title levels will not be easy to achieve.

Examples:
Recruit Skill - Dying Blow: If you die while under the effects of this enchantment, you perform a Dying blow, hitting for 20 extra damage.
Soldier Skill - Adrenaline Rush: Your next 10 attacks hit for 10 extra damage.
Knight Skill (caster primaries would be Knight-Mage) - Cunning Strike: You perform a critical attack OR Your next spell deals 35 extra damage.
Officer Skill (Shout) - "Raiding Party": Summons 5 NPC militia of your level to fight by your side.
Commander Skills (Shouts):
"Archers Reload!" All rangers in earshot have their marksmanship-linked skills recharged.
"Arrows Incoming!" All shield-wearing characters in earshot have a 75% chance to block arrows for 15 seconds while not attacking, however receive 75% more damage from melee attacks.
"Mages Forward!" All characters in earshot deal 65% more damage with their next spell (duration 10 seconds).
"Charge Them!" All Warriors in earshot move 20% faster and deal 35 more damage with their next attack (duration 10 seconds).
General Skills
Aura of Courage: While you maintain this enchantment, all characters within ~double aggro circle radius~ deal 15 more damage with attacks or spells.
Aura of Fortitude: While you maintain this enchantment, all characters within ~double aggro circle radius~ take 10 less damage from attacks.
Aura of Regeneration: While you maintain this enchantment, all characters within ~double aggro circle radius~ have 4 health regeneration while attacking.
Aura of Agility: While you maintain this enchantment, all characters within ~double aggro circle radius~ move 25% faster and have a 25% chance to dodge attacks.

Enemies:


War enemies won't be your run of the mill enemies, they will spawn fast, come quickly and be of a high level (average level 25, with some being at approx. 30 and others being around 18).

A good percentage (20%ish) will be bosses.

Post-War Possibilities:


The war will have an effect on the game world.

If we succeed in defeating the enemy, we will take posession of their country and settlers from ascalon (or some other random place) will take up residence and there will be a "New Ascalon" or "New Other Place".

If we fail, we will feel the effects of habitation by invaders and two new questlines will open up. An "elite" one and a "casual" one. Players will have the opportunity to join one (or neither) of those.

The "elite" questline will involve being a major part of a "rebellion" and will involve various difficult quests in different areas.

The "casual" questline will involve "goals" that people have to complete for the "rebellion". They will not be timed. For example: To provide armor for the rebellion's armor, you are required to collect materials from the ruins of Orr/Old Ascalon for our armorers to issue armor for our fighters.

This is far from polished/complete, but anyone else have any C+C/additions?

Last edited by Bowman Artemis; Dec 14, 2006 at 07:30 AM // 07:30..
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Old Dec 14, 2006, 07:21 AM // 07:21   #2
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I'd prefer actualy "Guild Wars" in the game. And not as in GvG. More as in, massive Guild wars like in the manual of prophecies.
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Old Dec 14, 2006, 07:28 AM // 07:28   #3
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Quote:
Originally Posted by Bankai
I'd prefer actualy "Guild Wars" in the game. And not as in GvG. More as in, massive Guild wars like in the manual of prophecies.
Problem is, I'm proposing a PvE war, not a PvP one. Also, the ones in the manual happened many years ago. The game is named for a time in history.
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Old Dec 14, 2006, 07:34 AM // 07:34   #4
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then i propose a SECOND round of guild wars breaks out, lets let tyria/cantha/and elona duke it out with each other
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Old Dec 14, 2006, 07:37 AM // 07:37   #5
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Quote:
Originally Posted by KillaKarl
then i propose a SECOND round of guild wars breaks out, lets let tyria/cantha/and elona duke it out with each other
Then I propose that you make your own thread and quit hijacking mine. This is a discussion about a PvE war, not a PvP or Guild War.

Will it help if I say "please"?
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Old Dec 14, 2006, 01:30 PM // 13:30   #6
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1stly, I think that the OP's idea is brilliant, not sure about all the Rank-specific skills, should probably be limited to only using one of them at time (ie. no more than one rank-specific skill on your skill bar). The actual war could be implement as a massive, almost AB-like battlefield, and the war could last for a long amount of time (if not an on going war), but unlike AB, it would not be players-vs.-players, it would be players (in 10 teams of 10??) vs. NPC's (as mentioned, higher leveled and with bosses) and none of that rez. every 20 secs stuff. The battles within the grand-scale war would not take place anytime (like AB's - when there are enough people on both sides), but would have set times (ie. once a day at 19:00 GMT on the Euro servers). Well, that's just my 2 cents, but really, if implemented by ANet, it would breathe new life into PVE. Here's hoping they don't dismiss this idea!

_
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Old Dec 14, 2006, 09:40 PM // 21:40   #7
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Quote:
Originally Posted by Andrew_


1stly, I think that the OP's idea is brilliant, not sure about all the Rank-specific skills, should probably be limited to only using one of them at time (ie. no more than one rank-specific skill on your skill bar). The actual war could be implement as a massive, almost AB-like battlefield, and the war could last for a long amount of time (if not an on going war), but unlike AB, it would not be players-vs.-players, it would be players (in 10 teams of 10??) vs. NPC's (as mentioned, higher leveled and with bosses) and none of that rez. every 20 secs stuff. The battles within the grand-scale war would not take place anytime (like AB's - when there are enough people on both sides), but would have set times (ie. once a day at 19:00 GMT on the Euro servers). Well, that's just my 2 cents, but really, if implemented by ANet, it would breathe new life into PVE. Here's hoping they don't dismiss this idea!

_
That's pretty much what I was thinking, your idea about only one rank-specific skill on the bar at a time was something I forgot to add. Perhaps there could be a moving line on the main map (like with AB) which shows the territory the enemy holds and the territory that we hold.

Only main difference is the war would be constant, maybe with pauses sometimes where the enemy "regroups". It would have to be at a different time each day though, so that people in different time zones aren't disadvantaged.
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Old Dec 14, 2006, 10:54 PM // 22:54   #8
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Great ideas...but... how is this war going to end? Or is it going to end at all? If there is a final objective to end the war (like capturing their capital city), pve war against mobs will end very quickly when players outsmart npc's predictable AI. If there's no way to end this war, people will eventually feel weary and pointless in playing. Maybe give players a choice to pick sides?? Btw I don't see a conflict between pvp and pve when it comes to a global war, since players can be given choices to fight either humans or npc mobs, as long as they all contribute to the war effort.
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Old Dec 14, 2006, 11:13 PM // 23:13   #9
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perhaps we could give the war enemies the ability to multi-class unlike other mobs and give them 8 skills like players have instead of 5 like most mobs and hench. Give them all rez signets. Make all mobs lvl 20, with bosses at lvl 24. This way it would still be challenging but not overwhelming. Having everything at lvl 28+ will steamroll the majority of players (myself included).
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Old Dec 15, 2006, 12:26 AM // 00:26   #10
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Quote:
Originally Posted by Helcaraxe
perhaps we could give the war enemies the ability to multi-class unlike other mobs and give them 8 skills like players have instead of 5 like most mobs and hench. Give them all rez signets. Make all mobs lvl 20, with bosses at lvl 24. This way it would still be challenging but not overwhelming. Having everything at lvl 28+ will steamroll the majority of players (myself included).
Did you read my title skills? A lot of them would be really overpowered if used against standard levelled mobs. Also remember we'd have extememly large party sizes for this event. Perhaps multiple parties of 10 in each instance.

As far as your thoughts Hell Marauder, for the duration of the event, anet could monitor the fan forums and in-game chat to see "cookie cutter" builds being made and subtly release counters to those builds, forcing us to change our strategies dynamically.

I'm not sure how the PvP thing would work though, because people would be fighting against their own people. Remember, we're fighting an invading force.

Anyway, I want ideas from you guys too.
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Old Dec 15, 2006, 03:52 AM // 03:52   #11
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I had an idea very similar to this before. A giant war would be fun.
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Old Dec 15, 2006, 03:54 AM // 03:54   #12
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2 to 4 teams of 8 battling mobs of creatures?
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Old Dec 15, 2006, 03:55 AM // 03:55   #13
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Kind of alright, until you got to the part of everything just being warrior skills. Like my mesmer is going to be attacking often enough or care enough to use those. pfft.
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Old Dec 15, 2006, 04:28 AM // 04:28   #14
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Necros would DOMINATE...

MMs, SS, Blood AoE... *drool*
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Old Dec 15, 2006, 08:06 AM // 08:06   #15
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Quote:
Originally Posted by Kai Nui
Kind of alright, until you got to the part of everything just being warrior skills. Like my mesmer is going to be attacking often enough or care enough to use those. pfft.
They were examples, that means that they aren't exact but an indication of the style of skills that will be involved. Just because I chose the warrior class for my example doesn't mean there won't be skills for other classes.
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Old Dec 15, 2006, 08:54 AM // 08:54   #16
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Quote:
Originally Posted by Bowman Artemis
Problem is, I'm proposing a PvE war, not a PvP one. Also, the ones in the manual happened many years ago. The game is named for a time in history.
I was actually talking about a PvE war. And it's pretty odd the game is named after some event in history, without it coming back.

I'm predicting the guild wars to return.
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Old Dec 15, 2006, 09:48 AM // 09:48   #17
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Only problem with the "Guild Wars" returning, is that that would require some radicle changes within the PVE world (like the Krytans wouldn't harbour the Ascalon refugees anymore), not to mention Orr is no longer a nation. Those changes would be very hard to implement without messing with the current Prophecies Storyline. btw, i'm referring to the Guild Wars between Ascalon, Kryta and Orr that started in 1013 AE and ended in 1070 AE. unless it was a massive war between rival nations on another continent, that would work (although it does sound very Kurzick vs. Luxon.. )

_
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Old Dec 15, 2006, 01:33 PM // 13:33   #18
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Uh...so just have ANet make warhammer online?

Your pve-only suggestion makes things terrible, btw. So it's guild wars, with massive battles, only it's pve only so you kill npcs? sounds pretty lame to me.
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Old Dec 15, 2006, 02:18 PM // 14:18   #19
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The idea sounds exciting, though I'm not sure what aspect of war you are talking about. Would the armies meet on the battleground with a show of force and fight then like they did in the medieval/colonial times? Would this war involve special tactics like scouting (possibly for rangers), siege tactics (say, for the siege of the Great Northern Wall or Kryta) and weaponry (catapults, trebuchets, siege towers, moats, battering rams), assassination missions (as in those killed who rank higher would cripple the army in some way), diplomacy (ceasefires, truces...not permanent as it would essentially kill the war and bloodlust aspect that ppl would tend to get during this...particularily minion masters and andrenaline junkies),

We experienced some aspect of a pve war in the SHiverpeaks between the Deldrimor dwarves and the Stone summit, though not on a larger scale player/mob size wise.

If this is a timed event, then what determines who's side wins? With PVP there is always a human winner. If there is a pve war humans must have the possibility of losing the war with consequences severe enough to motivate them to fight earnestly for it; if they are destined to win it might be hard to determine how the war concludes. If it's on a global scale with tons of players fighting in the war and the war ends for all of them not all of them will be able to fight at the same time always as there is the RL aspect too. Some might start the war and be able to contribute maybe a few hours a week, while others would play much more (say up to 24 hours a week, this is a ballpark shot in the dark guess) and get much more out of it because they are doing more....if that makes any sense.

Would time-of-day be an issue? Attacking an army at break of dawn when there is little light can be more effective than in broad daylight.

I dunno...the mechanics of it could get really complicated but I do like the idea.

One suggestion I've had in the back of my mind for a pve war would be one where the Kingdoms of the provinces: Tyria (if they haven't united under one flag yet, maybe an alliance could tentatively form between the Shining Blade of the Maguuma, Krytan/Orrian Royal Guard, Dwarven Army, and Ascalon Vanguard, which was reformed after yours was essentially destroyed and you and your party never returned), Cantha (The Imperial Army in alliance with the Kurzicks and Luxons as before), and Elonian Army (United under one banner again), have decided to once and for all eliminate the human players as they now somehow see them as a threat and turn their armies against them. Thus, when the war begins (possibly with a declaration of war), humans (or at least those who signed up before the war began, as those who didn't sign up would probably have the normal map) would be exiled from all the towns they had on their map and immediately find themselves in one of the explorable areas. THey'd have to capture a permanent outpost for themselves, which is nearby that would serve as their base of operations. Those participating in the war would be able to have contact with guildies and friends not participating in the war through chat, but not be able to trade or enter missions with them since they are in a war.

How it would end I'm not sure, but that's just my rant.

i dunno....it'd be cool to have something along those lines. In order to capture towns we'd have to mount a siege against them. If it's an outpost (like piken square), we'd eliminate the guards for it. If we were situated all over the map we'd maybe have to communicate through sending a messenger between camps (or light beacons); obviously for this to work mobs have to become avoidable occasionally.

There're a lot of aspects to war that would make a pve war exciting. How many they could implement is another question.
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Old Dec 16, 2006, 04:11 AM // 04:11   #20
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www.warhammeronline.com. Wait another 9 months or so and you get your game.

Only difference really, between your ideas and theirs is that they don't cater to the pve community exclusively. And what's the point of having a war if you're just killing bots?

Last edited by Thom Bangalter; Dec 16, 2006 at 04:14 AM // 04:14..
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